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UPDATE: 1.2e
October 07, 2025
by
Nox
Hey folks! Here’s a small patch that hopefully eliminates the bug once and for all. 1.2e Modified previous patch to ensure consistency...
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UPDATE: 1.2d
October 07, 2025
by
Nox
Hey folks! Here’s an update to fix playability and to address a softlock. I’m sorry for being so clumsy. 1.2d Fixed a bug where the continue screen doesn’t span the entire screen (for real this...
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UPDATE: 1.2c
October 04, 2025
by
Nox
Hey folks Here’s the patch notes for 1.2c, adding a minor feature for QoL. 1.2c Added an option to lower sensitivity further (along with a new config.yaml file that allows you to customize the multi...
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UPDATE: 1.2b
October 03, 2025
by
Nox
Hey folks This is a relatively large patch, it’s important you update your game now for security reasons. 1.2b Updated version of Unity 6 to address new security vulnerability Corrected grammatical...
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UPDATE: 1.2a
August 17, 2025
by
Nox
Hey folks! Here’s a tiny patch: Fixed the continue screen not completely blacking out the area around it (I hope) Have fun! - Nox...
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ANNOUNCEMENT: Finally out of NSFW territory! (Leo can rest now)
August 16, 2025
by
Nox
Hey folks! Apparently… putting the game under the NSFW tag was a major mistake. According to analytics, the game was found in… very strange places. I mean, just imagine, Leo chilling there, sandwi...
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UPDATE: 1.2
August 16, 2025
by
Nox
Hey folks! Here are the changelogs for 1.2: Added sound effects for using the “Chocolate Kiss” and “Sody Pop!” items Added missing translation keys Fixed some typos & grammatical mistakes in t...
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UPDATE: 1.1a
August 13, 2025
by
Nox
Heya folks! I forgot to add something into the gallery, so it’s in there now. That’s all. Have fun - Nox...
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UPDATE: 1.1
August 13, 2025
by
Nox
Heya folks! Here is the changelog for version 1.1.0: Fixed a bug where you could use items during the boss fight Fixed a bug where you could sprint during the finale (as the sprinting speed is the sam...
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MISC: Now open-source & Postmortem
August 11, 2025
by
Nox
#misc
Hey folks! For absolutely no reason, I’ve decided to open-source the project. This means that starting from 1.1, the game will have separate Mono-based builds alongside the regular IL2CPP ones. If y...
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